Virtual Reality Engineer

MIT ACADEMY SDN BHD-Bandung, Indonesia

Responsibilities

  • Build 3D frameworks from scratch.
  • Collaborate with internal teams and clients to design VR products.
  • Troubleshoot existing VR products.
  • Manage cloud databases for company projects.
  • Integrate APIs into VR product systems.
  • Develop unit tests and quality validation procedures.
  • Depending on the project type, create virtual worlds for a variety of AR or VR situations.
  • Mockups and storyboards are used to create user interfaces.
  • Creating user interactions that are intuitive for both novice and expert users.
  • As needed, write well-documented, reusable code in C++, C#, or other languages.
  • Bugs reported by testers and users are diagnosed, documented, and fixed.
  • Participate in project planning and code reviews with the team.
  • Keeping up with the newest augmented and virtual reality trends and developments.

Requirements:

  • 1-3+ years of experience developing AR, LIDAR, or VR systems
  • Proficient in Javascript and C++
  • Advanced knowledge of Unity Game Engine and Editor
  • Unity debugging experience