Descrição
Your Mission
- Optimize visual aspects of environments.
- Unreal asset management and bug fixing
- Sculpts, high-poly, low-poly, High-poly to low-poly bakes
- Optimize textures and geometry; create LODs
- Create modular kits
- Material assignment and texture creation
- Maintain performance requirements for levels (memory, framerate, draw calls, instances)
- Consider technical constraints of the 3D app
- Active participation to team meetings and fluid communication
- Respect deadlines defined with the production team
- Paint textures to create believable set pieces according to the style/period of the game
- Create set pieces, props, items, and other from scratch to production quality
- Other duties may be assigned
Minimum Requirements:
Minimum 3 years of industry experience with Unreal as 3D artist or similar position - Understanding of 3D real-time limitations and Unreal topology, material, and lighting needs
- Maya or 3d package knowledge
- Portfolio demonstrating exceptional 3D art skills
- Good knowledge of textures creation packages such as Substance Designer and Substance Painter
- Good traditional art foundation
- Good knowledge of lighting in Unreal
- Fluent in English - written and spoken
Other Skills:
- Ability to work well in a fluid, changing environment as creative challenges evolve
- A passion for video games and a desire to be part of the creative process involved in developing video games
- Sense of autonomy, responsibility, and attention to detail
- Demonstrated ability to manage production time and meet deadlines
- Good ability to communicate effectively and professionally
Positive attitude and ability to give and receive constructive feedback
Extra Points:Knowing DAZ is a plus
- Good understanding of clothes creation software such as Marvellous Designer
- A strong portfolio demonstrating your in-game character artwork has very high standards
- Experience with blendshape creation workflows
- Zbrush
Pay: 40,000.00€ - 70,000.00€ per year
Experience:
- Unreal Engine: 2 years (required)