D Character Artist

United Creative-Jakarta, Indonésia

Creation of photo realistic 3d human and other humanoid character

Liaising with art director and lead character artist on the style, scope and polish of work

Creating 3D versions of all artwork, including rigging, working out points of movement of axes, adding skin and texture

Working to production schedules

Curating asset libraries

Working with animators and rigger to deliver effective models that move and perform believably

Texturing character to final product.

  • Portfolio of character modeling with good topology.
  • Experience in digital sculpting, modeling, UV mapping, texturing
  • Vision to take a simple 2D sketch to fully realized 3D model
  • Skilled in organic modeling
  • Understanding of mesh topology and edge loops
  • Knowledge of anatomy - proportions, muscle, and skeletal structures.
  • Good time management skills, ability to meet deadlines
  • Strong technical skills, knowledge of industry-standard software such as Z Brush, Maya/Blender.
  • Ability to retopologizing mesh from the digital sculpture.