Descrição
You will be joining in the creation of the worlds of our projects, developing inspiring and interactive maps while solidifying concept arts and designs with the making of 3D environment models and textures.
Requirements:
Create models and assemble scenes for both architectural and organic environments with consideration of the original material.
Trouble-shoot levels and maintain them to stay in frame rate, memory, and design spec
Ensure that artistic style is consistent with the game’s visual style
Self-motivated
- requires mínimal direction, can carry on the vision for the level until completion
2 years of relevant experience in video game production
What we’re looking for:
Tools: 3DS Max (or Maya), ZBrush, Substance Painter, Unreal Engine.
Experience in both hard surface and organic modelling
Experienced with PBR and non-PBR pipeline
Being proactive in sharing info and assets
Knowledge of lighting, composition, colour and environmental design principles is a plus.